CAPCOMâ SHOWCASES HAUNTING GROUNDÔ
FOR THE PLAYSTATIONâ2 COMPUTER ENTERTAINMENT SYSTEM
-Survival Horror Meets Unique Gameplay Variation-
LAS VEGAS ¾ February 2, 2005 ¾ Capcomâ, a leading worldwide developer and publisher of video games, today showcased Haunting Ground for the PlayStation®2 computer entertainment system. This spine-chilling survival horror game is set in a mysterious castle that has become a prison for two innocent characters- an orphaned young girl and a white shepherd dog. They must utilize each other’s strengths if they hope to escape from their horrifying surroundings. Haunting Ground combines a compelling ambiance of terror and solitude with challenging puzzles and a unique gameplay approach. Haunting Ground will carry an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board) and is scheduled for release across North America in May 2005.
In Haunting Ground, players take on the role of Fiona Belli, an 18 year old girl who is the sole survivor of a tragic car accident that has claimed both her parents. When she regains consciousness following the accident, she finds herself locked up in an unfamiliar old castle, with no clear way out. As she makes her way through unsettling surroundings, she encounters an array of strange inhabitants and learns that she has become the heiress of the mysterious castle upon her parents’ death. Fiona also comes across Debilitas, a deformed and disturbed man who chases her relentlessly. Luckily, she meets a white shepherd dog named Hewie who has also been trapped in the castle. By saving him from the shackles that imprison him, an instant bond is formed.
“This is not your typical survival horror game,” said Todd Thorson, director of marketing, Capcom Entertainment, Inc. “Haunting Ground is a chilling new adventure with a unique twist. Players must utilize the strengths and bond of the character and dog in order to progress through this intense psychological thriller.”
Though Fiona is a physically weak character, she must use her wit and cunning to unravel the castle’s puzzles and figure out what is happening and why. Hewie will be a vital resource in surviving this ordeal as he has strengths where Fiona does not. As players develop trust and foster their relationship with Hewie, he will be much more willing to help Fiona progress through the game. He can use his heightened sense of smell to locate items, utilize his smaller size to access hard to reach areas and attack or distract enemies so Fiona can escape their clutches. The success of this partnership will be crucial if they both hope to stay alive.
Haunting Ground includes the following features:
· Unique partnership dynamic – In order to succeed, players must foster the complex connection between Fiona and Hewie which evolves as the game progresses
· Realistic canine model – Hewie was created using motion capture and studying a real dog to convey true behavior and movements in the game
o Classic commands including attack, come, go, sit, stay and more
o Hewie displays a variety of reactions to each command
o The stronger the bond between Fiona and Hewie, the more likely he will be to obey her commands
· Engrossing atmospheric effects - Extra touches heighten fearful situations:
o Control pad mimics Fiona’s pounding heartbeat
o Fiona becomes more difficult to control the more time is spent near an enemy
o If Fiona is not able to escape a threatening scenario, the screen becomes grainy, changing to black and white and eventually sending her into panic mode
o Only by evading the perils can everything return to normal
o Music adapts to gameplay, changing relative to the enemies’ proximity and threat level to Fiona
o Enemies can hear and will react to sounds in the game, so Fiona must be careful when treading near them
o Likewise, Hewie can hear noises and alert Fiona to impending danger
· Fully interactive environment - Players must cleverly hide behind objects to escape from enemies and utilize objects in the vicinity to solve puzzles
· Cinematics directed by Naoto Takenaka – In order to provide the right sense of fear and a haunting atmosphere, Takenaka, a Japanese film director and actor, has been enlisted to manage the in game cut scenes
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found at www.capcom.com.