Up to 75% off select PlayStation Resident Evil titles til Feb 10 - 02/03/15 Brelston
If the one-two punch of Resident Evil (remaster) and Revelations 2 has you in the mood for even MOAR RE, North American PlayStation owners can check out a hefty franchise sale going on from today th...
Monster Hunter 4 Ultimate: Localization & The Jaws of Life! - 02/03/15 Reno
Hey everyone! Were less than two weeks away from the release of Monster Hunter 4 Ultimate! I hope all of you guys got your preorders all settled, and I bet there are more than a few of you wh...
Awesome Mega Man medley plus cat equals laughs - 02/02/15 GregaMan
Leila Elkhalidy is a YouTuber who posts lovely piano arrangements of game and anime tunes. If you haven't heard her Mega Man 2 medley yet, it is well worth the seven minutes--especially when you con...
Capcom Unity Official Podcast: Episode 21 - 01/30/15 GregaMan
Episode 21 of the podcast is ready for you to cram into those eager earholes! Listen here! In this episode, Brelston and I chew the fat about Resident Evil's fantastic relaunch, as well as...
Revelations 2 - Updating Barry - 01/29/15 Brelston
A couple of months ago we took a look at how the dev team was updating Claire for 2015. Today we have a similar look at Barry Burton!
My favorite part of this visit was learning about the man wh...
MH4U mounting etiquette video by NCHProductions - 01/29/15 Dubindoh
So what to do when your fellow hunter has mounted the main target monster? Or better yet... what NOT to do when that happens? The fine folks at NCHProductions have the answers to both scenarios...
New DmC: Definitive Edition gameplay showcases manual lock-on tactics - 01/28/15 GregaMan
Yay for Wednesdays! Catch another LIVE dose of DmC: Definitive Edition gameplay today at 5:30pm PT, or if you can't wait that long, catch a new glimpse at some hot, 60fps gameplay right after t...
Catch more DmC: Definitive Edition live this Wednesday - 01/27/15 GregaMan
Tune into Twitch tomorrow and every Wednesday for more DmC: Definitive Edition gameplay brought to you straight from the Capcom office. The combo madness begins at 5:30pm PT (8:30pm E...
Revelations 2 now available for pre-purchase on Steam - 01/27/15 Brelston
In addition to today's Raid Mode update, PC players can also hop aboard the pre-order train by visiting Steam and choosing between either the Complete Season or full game bundles.
Complete Season:...
Resident Evil Revelations 2 - Raid Mode rundown - 01/26/15 Brelston
While we long ago confirmed Raid Mode - a run & gun side mode that debuted with the original Revelations - would return in Revelations 2, we haven't gone into much detail about the fan-favorite mode...
Inside Capcom - 12/31/69 ParasiteBirth
Request : Can you show us more pictures of more Mega Man stuff? ...
How is a Resident Evil 2: Remake looking as of now? - 12/31/69 Danfromumbrella
Been a long time since i posted but I want to say....I still cannot believe they haven't remade RE2. It's just insane to me. It's one of the most popular games in their franchise. If they took great care of it and remade it like they remade the first one, I don't see how it wouldn't do well. It had such a huge following.No on rails shooting...a legit, camera angle remake. They keep giving us games and acting like it's what we want but we've all been wanting an RE2 remake for years and they've ignored it. ( instead giving us on rail shooters....-_- )...
Power Stone 3 - 12/31/69 asap_monski
And I thought I was the only one thinking about this game. All I want is a remasterd power stone collection for the ps4 or atleast a remake or something ...
3DS Port for Gotcha Force. - 12/31/69 Bryan
I am in agreement with this....
Marvel vs Capcom 3 for PC? Show your Support!! - 12/31/69 Fanciful Dancing Star
While I understand the license for UMvC3 is up, perhaps you could renegotiate with Marvel to get another edition out so we can get it on PC? It boggles my mind as to why this never came out on PC to begin with....
Breath Of Fire 4 European PC Game Issues - 12/31/69 Nathan
Hey guys, I know this is an old discussion and I don't know if you guys found any solution for this issue, but I realized that I was able to play Breath of Fire 4 running it with my integrated Graphics using windows 7 64-bit version. When I try to run it with my Nvidia GPU the screen becomes white and I can only hear the sounds and use the keyboard. When I set the integrated graphics (Intel processor) as the preference for BoF4, the game runs perfect, without any problems or lag. Good luck....
Resident Evil Outbreak file 3? - 12/31/69 Sakuma
Well, all I can say is that if Capcom were to ever make HD versions of the game or another sequel, I would certainly buy it.
If they ever decide to do this, they should just combine both of the outbreaks alongside the new one and just call it Outbreak PS4...or something in that nature. It would be much easier then to purchase two or three separate games. Not only that, but going back and forth from one game to another just for mission swapping is not ideal.
Oh, and of course, sales would be astounding. DLC could kick in in some way, making the game more sufficient.
Really, all I'm trying to say is that an HD version of Outbreak would nice ideal. It would be nice to finally play the game again. It was always my favorite game to play and if there was ever a remake, I wouldn't doubt for a second that many fans would purchase it....
Resident Evil Anime - 12/31/69 MrFukutani
That's actually a cool idea, an anime would "fix" the flaw/inconsistency present in RE0/REmake that was slightly "fixed" in Umbrella Chronicles.
That flaw is that while playing as Chris, Rebecca from 0 is there, Jill is in prison and Barry disappeared, however when we play as Jill, Chris is in prison, Barry is helping her and Rebecca is nowhere to be found but RE2 and RE3 files it's stated she's a survivor. None of these two scenarios are technically canon.
UC "fixed that where it shows they all survived, UC's own flaw however is that since it's a "summary" game, Chris and Jill are walking together because of the game design.
This video shows how the story "should be" and it's finest canon possible, and it's exactly how the anime should be.
www.youtube.com/watch?v=f2VVn0sg9Js...
Dear Capcom - 12/31/69 crook
techraptor.net/content/ultra-street-figh...[quote]
The consumer is getting a nasty uppercut since the latest PC changes to Ultra Street Fighter IV
Ultra Street Fighter IV’s PC problems continue – Problems With Online Current Working Condition
Posted by: Shaun Joy December 4, 2014
Capcom has had a bad recent history regarding their practices regarding DLC and PC ports. Some players have had massive problems regarding getting the Dead Rising 3 PC port to work at launch (and some continue to still have problems), and there was the problems with the on-disk DLC for Ultra Street Fighter IV. However, what’s gone under the radar was a change that happened several months ago regarding the network portions of the Ultra Street Fighter IV port. And what complicates that is the game is still being actively sold with no mention by CAPCOM on the main store page regarding the network connectivity issues that players are experience. It reveals a problem with online focused games, with user/critic reviews, as the ever changing landscape of the online community can make a huge difference on the enjoyment of the game.
Some backstory to this problem: Games for Windows Live (known as GFWL) had a shutdown date of July 1st earlier on this year, so several games had to make a transition from their services. This affected games like Dead Rising 2 and Resident Evil 5, but the bigger problem seem to be present for Ultra Street Fighter IV. Many players have gone to the forums complaining about the state of the online play. And the problem seems to be reasonably clear: as the switch from the GFWL service seems to be the main cause. A reddit user by the name of poke133 used a Microsoft Network Monitor to analyze the connections during a GFWL Ultra Street Fighter IV match, and compared it to the same game using the now Steam based connections (the link to that thread is here) . He notes specifically that there are lot of UDP binding requests that are present in the Steam version, while there are none in the same GFWL. It’s noted that Endless mode for example doesn’t have the problem, as you’re not getting polled as much as the regular match lobbies, and that seems to be causing the main issue. It seems to be a pretty big hint for where the issue lies, as a Capcom representative has seemed to acknowledge the problem, as shown via a discussion here with wbacon. However, you’ll note that is August 8th, and the user base is still indicating major problems with the game.
Several fans of the series have felt brushed off by Capcom, and their lack of response regarding the connectivity issues.
Now, apparently a patch has been made by the team that went live on October 15th that made changes to the netcode, however, there’s still a major problem present as users as still finding major issues with connections left and right. The amount of traffic present in the network makes a difference obviously, but players have noticed for example that the time of day/region makes a huge difference. In short: try to play when a lot of people are playing: you’ll run into problems. However, testing the changes seems to not have made a significant impact on those experience.
But what’s even more interesting about this story in my mind is the fact that the game continues to be sold with no mention on that from Capcom on the store page. Now, the reviews that I see are pretty strong against the current state of the game, as a majority of the recent display reviews mention the problems with netcode. And the thing is, there’s a reason that this popped up on my radar again: the most recent loot crate had a free code for Super Street Fighter IV, Arcade Edition. Which seems to translate in Ultra Street Fighter IV for some reason. So, there could be a possible flux of new purchases and players coming to the PC version. And those people may be completely unaware of the problems the game have, if they don’t look in the right place. Even the latest information of the 1.04 patch does not contain any information regarding any fixes regarding the network service. In fact, there seems to be work on animal costumes as DLC content, which with a main portion of the game having issues for a bunch of your player base, seems like an incorrect focus on the resources in question, unless of course the main aim is to make money.
Despite the problems, Capcom has found time and resources to implement new modes, and work on DLC such as animal costumes.
Now to Steam’s credit, the way their algorithm works for putting user review scores on the main store page takes into account the date of the review, and more recent reviews are shown. It’s a good step to tell the user what they are potentially purchasing a broken product. But it becomes a question: when a game is network based: how do you take that into account in a review, when it’s specifically related to the current state of affairs. Hell, that can apply to any part of the game with the current Steam landscape (early Access games and evolving games are the prime example). Games like DayZ are always evolving, and it’s hard to get an understanding of the current state of the game.
But the question that I pose is this: when is a game considered enough to stop supporting the efforts to fix bugs and issues that are affecting the player basis. I think a lot of people would agree with me that a timeline of “forever” doesn’t make logical nor business sense, but what is a good cut off point? The thing is, the game was working perfectly fine for people of the series earlier in the games time line (Super Street Fighter IV, and earlier this year). There’s a clear problem with the implementation, with Endless mode working perfectly fine. How does a consumer hold the producer up to the fire in terms of getting them to fix the issue? The biggest tool that a consumer has, their wallet, is out the window in this case, at least for this purchase. It may stop those players from holding off on future purchases of the series. And lately, Capcom has given me at least no reason to buy any game of theirs in the future. The poor PC port of Dead Rising 3, Resident Evil 6, and now this, gives me plenty of reason to hold back on buying their releases, especially at full price.
Well, to me, if you’re still actively promoting the game, and developing in game resources for it, it seems like you are obligated to fix significant issues that the game has. So my question to Capcom is: where are the fixes for PC networking, and where has been the communication for it? So Capcom, what gives?
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Monster Hunter 4 Ultimate for the Wii U? - 12/31/69 Hector
Will Monster Hunter 4 Ultimate release for the Wii U in North America?I pretty much bought a Wii U to play Monster Hunter 3 Ultimate along with 2 other friends that did the same. I'd love to see a Wii U port, even if it is a direct port like MH3U was.The controls, the online connectivity, and the graphics are much better on the Wii U, it's a shame to see the Wii U not get a sequel to one of the greatest games on the platform....